Revitalising Learners’ Enthusiasm in School
Lucia T. Casim
School Head
Proponent
The Problem
- 17 out of 543 (3%) learners failed at the end of the SY 2023-2024
- 15 of the JHS and 6 SHS failed to complete the school year
- The results of the PASS in the SY 2023-2024 show that none of the respondents (0%) scored proficient in Grade 7 Mathematics.*
The Context
Learners enjoy using technological gadgets. The school has tablets that can be used for computer lesson applications.
Stakeholders Pain Points
LEARNERS
- Lack of energy or motivation
- Low self-esteem
TEACHERS
- Learners not so focused
- Learner absences
PARENTS
- Busy at work, not able to supervise child at home daily
The Solution
This program involves the provision of extended learning activities after class hours for the identified learners.
The activities will utilize computer applications that the learners can access using tablets or smartphones. Some educational recreation activities like board games will be organized during lunch break.
Challenges
- Teachers need to make time during the break times and after class. Student leaders or peer assistants will help.
- Limited internet coverage and technological gadgets. Wifi access points can be expanded. The participants can also use their own smartphones.
Needed Resources
- Internet routers in the classrooms
- Computer applications
- Educational game boards
- Computer/tablets
Source:
ADM fund, MOOE and SPTA funds
Monitoring & Evaluation
Teachers will provide feedback on the effectiveness of the educational applications and identify issues that need action. Data on student performance and engagement will be collected and analyzed periodically.
The School Forms at the end of the school year will be utilized as major data source. Surveys and feedback sessions will be conducted with teachers, students, and parents to assess the impact of technology integration. Adjustments will be made based on the findings to improve the program’s effectiveness.
Lucia T. Casim
School Head
Proponent